#ifndef SERVER_HPP
#define SERVER_HPP
#include <SFML/Network.hpp>
#include <vector>

using namespace std;

void RemoveFromVector(sf::IPAddress& Ip, vector<class ServerPlayer>& clients);
void broadcast(sf::SocketUDP& Socket, sf::Packet& Packet, vector<class ServerPlayer>& clients);
ServerPlayer& GetServerPlayerByIP(sf::IPAddress& Ip, vector<class ServerPlayer>& clients);

#endif
